Backstab:Bridge

=Bridge= The bridge is the center of attention on this map, as it is the only way to cross the river other than the ramp (though this only works when going north) and crossing on foot. Whoever controls the bridge, controls the villiage. The bridge can deliver large numbers of infantry directly to the front door of F4, it can accomodate a tank to provide heavy fire support for rushes, and it can be a wall of mines for incoming vehicles. This is a very important area that should be given its deserved attention. IFVs providing fire support, especially when directed at F5, are somewhat sheltered by the bridge walls and have a clear shot at anything on the main road. The mosque's sniper building and F3's sniper building has a clear shot at anyone attempting to cross the bridge, so clear out either of these to make sure this does not happen to you or your team. Engineers can make this a wall of mines for anyone trying to rush across it. Place mines in a zigzag pattern so that when a vehicle explodes, it won't crash into another mine and waste it. Also, you may notice that there are dark lines that go all the way over the bridge, place some of the mines here so they won't be as obvious to enemy tanks. A good idea for snipers, if a group (in this case a group would mean at least four people) of infantry are all moving over a few mines, shoot the mines to take out the entire group. This would also work if you think a transport vehicle may miss the mines; just before the vehicle gets to the mines, shoot one of them to make sure they get it.

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