Backstab:Holding the Villiage

=Holding the Villiage= Congratulations, you've made it this far. Now all you have to do is deal with the vehicle rushes and pesky people who try to take F2. Here is a checklist of what should already be in place:
 * Assault - Go to F4 and stay inside the building to take a defensive position. Positions should be: in corner beside side entrance, small courtyard outside F4, and upstairs near ammo/health crates.
 * Sniper - Top floor of building with the ramp at F3. Monitor the front of F4. Also, be in the building with the rocket launcher across from F5's courtyard, or be on top of boxes just outside of this building.
 * SpecOps - SpecOps has the same role as the assaults; however, if you are having a tough time with people coming up the ramp of F4, plant some hidden C4 around the top of the ramp, and blast anyone coming up.
 * Engineer - After the people who took F2 & F3 are over the bridge, and you have told everyone that you are going to mine the bridge, set up mines over the bridge in a zigzag pattern so that a previously detonated vehicle doesn't slide into another mine and waste it. Also, place mines at the entrance of the villiage between F5 and the building across the street. Lastly, put mines all around the hill on the villiage side of the arty strike. Tanks think they can surprise defenders by coming this way.
 * Support - Supports, this is your time to shine. At least one support should head over to the F5/entrance of villiage/arty strike area to do some heavy (and I mean heavy) defending. Go to the ammo crate in the arty strike and run between the crate and hitting F6 with mortars. This will also give you close proximity to the arty strike itself (this does not mean to camp on it! Only do the arty strike if you know you can do it well.) Beware of rushers and F6 snipers when you are using the arty, as they have a clear shot at you, and you can't do too much about it

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